Portfolio

Here are some projects I have worked on.

Qwick

Programmer and Level Designer

Qwick is a game that started as a game jam collaboaration between the University of Westminster and TU Graz in Austria. I, along with 4 others, designed and developed the initial version of Qwick in two and a half days. After this, we continued development, taking the game to various conventions, including Gamescom, where we have accumulated over 1000 wishlists on steam, as well as over 400,000 views on social media.

I acted as a programmer and lead level designer in the game. I programmed the players movement mechanics, and designed all the levels.

University Final Year Project

My final year project's title was "Gamifying Research Methods and Statistics for Higher Education". The idea of the game was to create a tool that students could use to learn, and teachers could use to support student's learning. For the students, it's a turn-based rpg, where they fight by answering learned questions, and defend by answering new questions. The product I developed is more of a proof of concept than anything. The main goal for me was to learn how to work with databases, to implement that into Unity, and to further my skills in the Game Engine.

All-in-all, I am pretty proud of it. I know I could have done a lot more, and the game would need a lot of tweaking to become a real product, but the idea is solid, a lot of time was put into development, the report it as solid as it could be, the one thing it lacked was foresight. Absolutely dropped the ball by spending so much time and energy in trying to get Firebase database to work, when Supabase was right there - the perfect solution to all Firebases many many flaws.